The video game industry is going through a renaissance.
The number of consoles, PCs, smartphones, tablets, and other digital devices has grown exponentially, making it more profitable to develop games for them.
Games are now being developed on mobile platforms as well, with mobile games increasingly being a major revenue driver.
And, more importantly, new games are making it easier to play online.
The industry is in a great place right now.
But as the market becomes increasingly crowded, the industry needs to step up its game.
Here are five things you need to know about how the online gaming market is changing, and how the games industry is changing.
People are spending more time online.
A new study by the Pew Research Center and the University of California, San Diego shows that online gaming usage is on the rise.
In 2016, 45 percent of all U.S. adults said they played online at least some of the time, up from 43 percent in 2015.
And in 2017, that figure jumped to 58 percent.
This is a huge growth, and it’s a big shift from a few years ago, when only a third of adults had used the internet at all.
That’s been a big change from the early 2000s, when nearly half of adults were online.
That number was only 27 percent.
Online gaming is now a major part of the lives of many people.
According to Pew, there were nearly 20 million Americans over the age of 18 who used the web to play video games in 2017.
This was up from 16 million in 2015, and 14 million in 2016.
Social media has been a major driver of this growth.
Social platforms are a big driver of how people spend their time online, and in 2017 there were almost 4.6 billion hours spent online.
This includes playing video games, listening to music, reading books, or browsing the internet.
Social networks are also a major way people connect with friends and family.
According the Pew report, the average social media user has about 1,500 friends and about 1.5 million on Facebook.
The Pew study found that this figure has more than doubled over the past decade.
The increase in time spent online also has a lot to do with how people are using the internet to communicate with others.
As Pew found, the use of social media is now up 30 percent among adults between the ages of 18 and 29, and nearly 50 percent among those 50 and older.
And as of 2018, more people than ever were online for just one thing: gaming.
The internet is a big part of how gamers are connecting.
According a report by the Federal Trade Commission, gaming has become a popular way for consumers to share their video game experiences.
That includes sharing videos and screenshots of games and games-related content.
This can be done in different ways.
For example, some games allow players to chat, while others require users to create their own personal profile, as well as share the game with others, including friends and colleagues.
In 2017, about one in three adults had a friend or family member who played video games.
This has been growing.
As of 2018 there were about 3.2 million active gamers, and another 5.4 million were active with friends or family members.
The video games industry will be bigger than ever.
As the number of people who play video game games increases, so will the number and quality of the games they create.
There are now over 100,000 licensed video games for the PlayStation 3, Xbox 360, Nintendo DS, and Wii.
The total amount of software in the video game market has increased by nearly 20 percent in the past five years, and the number is expected to continue to grow.
to the ESA, the global video game revenue will reach $2.8 billion by 2022.
That is a significant increase from 2010, when video game revenues were only $1.9 billion.
Video game development is still very competitive.
As people spend more time playing online, they are also spending more money.
According it the U.K. Federation of Video Game Developers, video game sales increased by 7.7 percent in 2017 to reach $1 billion.
The U.N. Entertainment and Science Committee estimated in 2017 that video game software sales are set to surpass $7.3 billion by 2020.
That means that, by 2020, video games will account for over one-third of all software sales.